Dark Forces - Part 1
I'm continuing my playthrough of the FPS game Dark Forces, and so far I am enjoying the game. It has enough in common with modern FPS games to limit the frustration over its dated engine and gamplay, while also maintaining that 90s era nostalgic charm. I'm about 1/3 of the way through the game, and I aim to finish it in this post or the next one. So lets continue on with mission 5, I look forward to blasting more stormtroopers!
Mission 5 - Gromas Mines
Previously on RPDG.com, I left off just beginning the mission to Gromas Mines. My goal is to place a detonator charge somewhere deep in the mines to blow them up and prevent the Empire from mining the metals necessary for the Dark Trooper project. The first thing I notice about this mission is it is very red, I think they were going for a Mars look:
Starting area |
Fusion cutter |
Speaking of turrets, I finally got a good screenshot of me destroying one:
Die turret! |
Luckily all I have to do is grab that blue key and make my way down some corridors and through some of the crushers I mentioned before.
Crusher |
This part bothers me |
Here is the result of me trying that jump the first time:
Note: 000 health |
Explosive planted! |
It's a terminator! |
I killed the Dark Trooper and made my way back to the landing area and completed the mission and was treated to a cutscene of the mine blowing up:
Thats...a big explosion |
The scene then cuts to the Arc Hammer and I see Mohc and Vader discussing a recently captured Rebel spy: Crix Madine.
You may remember Madine from his brief scene in Return of the Jedi where he takes part in the briefing prior to the Battle of Endor. In addition to this scene, he actually had another scene that was cut. According to Wookepedia, he was a leader of convert operations for the Empire until he defected. For the Rebels, he helped devise the attack on the shield generator on Endor that was undertaken by Han Solo, Leia, Chewbacca, and company. So he is presumably a very important person for the Rebel Alliance, and we need to get him back.
Madine in Return of the Jedi |
Crap, its Bobba Fett! |
My mission is pretty straightforward - Find Madine |
Mission 6 - Detention Center
Starting area |
I rode the platform into the facility and I now notice some walls have very obvious cracks. These are secret rooms that can be blown open with explosives. Here is an example:
Secret room |
Who knows how long they had been in here...I did them a favor |
Diagram of the elevators...I'm not entirely sure what it's displaying |
To make matters even more difficult, this level introduces the land mine. These are proximity mines that gives a little chirp 1 second before they blow up and do a ton of damage. They are also many times conveniently hidden in among shield pickups or other items to disguise them. On the plus side, I also get landmines as my own weapon as well:
Another first is this level has ricocheting walls. What this means is on some of the walls, my shots will ricochet around at angles a few times before disintegrating, if they haven't hit an enemy or me. In narrow corridors, this makes it pretty easy for me to shoot myself.
Ricochet example |
On the plus side, I did find an extra life on this level, which I ended up needing since I died after being blown up by a mine right after finding it:
Extra life |
Imperial officer shooting himself |
I have to admit, that was pretty funny. The prison cell area is an obvious callback to A New Hope when Luke rescues Leia, they definitely nailed the look correctly.
There's not much else to this mission. There's a section where I had to jump around on trash compactors in a trash disposal pit which again was another nice nod to A New Hope, but otherwise the bulk of the mission is taken up with figuring out the elevator situation.
I found Crix Madine |
Mission 7 briefing |
I don't remember anything about this mission off the top of my head, so I'm going in pretty blind. I'm all stocked up on weapons and ammo and I'm at full health, so I'm ready to ruin some imperials' days.
Gamorrean |
I'm also noticing that the game is sending a lot more mercenary and bounty hunter type enemies at me instead of imperial soldiers in this level, which makes sense this mission is supposed to take place at a seedy port where the ship is docked. The theme also seems to be that bounty hunters like Garmorreans are a "higher tier" enemy that stormtroopers, officers, and even commandos. I say higher tier mostly just because they occur later in the game and tend to be more dangerous.
This is somewhat reversed for the sequel Jedi Knight in which the game starts off with Kyle fighting bounty hunters like Gamorreans and the three-eyed guys (I just looked them up - they are called Gran). Only after the first 3 or 4 missions does Jedi Knight begin throwing imperial stormtroopers, officers, and commandos at the player. I kind of liked this because it made the imperials a little more intimidating since its implied they are a more dangerous enemy than the early bounty hunter enemies. Which they should be since they are supposed to be the elite soldiers of the Empire. But whatever, that's neither here nor there.
To better deal with these bounty hunters, I've picked up the Packered Mortar Gun:
Mortar Gun |
Much of this level is taking place in cargo bays packed with stacked crates or in narrow hallways. A common scene is me taking a thermal detonator to the face from a Gran.
Face, meet thermal detonator. Thermal detonator, meet face |
Don't mind me...just taking my grenade out for a walk... |
Surprise! |
Entering the ship |
Complete with a commando |
Great, only 1 urinal open and its between everyone |
Here is me clumsily clearing at a room of imperials to find the blue key:
Setting the charge |
Ending cutscene |
- Review -
The LucasArts of today (or as it was a few years ago, they don't exist anymore) is/was a different company than the LucasArts of the 80s and 90s DOS era. In modern times, LucasArts primarily acted as a publisher to outside development studios that had purchased the Star Wars license from them. Because of this, we've seen a lot more Star Wars games than we used to, but the quality of the games varied widely.
20-30 years ago (*groan*....obligatory "I can't believe how old I am getting"), LucasArts acted as the developer and publisher for most of their games. They created some of the best adventure games of all time (Day of the Tentacle, Sam and Max Hit the Road, Indiana Jones and the Fate of Atlantis, Grim Fandango) and they also created some of the classic Star Wars games like X-Wing(1993) and Tie Fighter(1994). It wasn't until the late 90s, as the adventure genre began to fade away, that LucasArts started becoming primarily a publisher and seller of the Star Wars license instead of a games developer.
I mention all of this background because Dark Forces was released during what I would call LucasArts' "Golden Years". In 1995, LucasArts was arguably king of the adventure genre and king of the space sim genre, and for a brief perion, Dark Forces made them one of the kings of the FPS genre. This kingship did not last long with games like Duke Nukem 3D and Quake just around the corner, but Dark Forces was briefly the FPS game to beat and added another notch of a great game to LucasArts' belt. A big reason why Dark Forces did not develop the huge following of some of the other FPS games I mentioned is because it doesn't have multiplayer. This was as big a deal when the game released as it would be today. There were even rumors that there was a secret cheat code that would activate a hidden multiplayer component. This lack of multiplayer meant the game had much shorter staying power than other contemporary FPS games.
Much of Dark Forces was revolutionary at the time, but does that matter when playing today? Is the game playable for the modern FPS gamer without needing to resort to mods? My answer is: YES. The game is still playable and enjoyable, even for a modern gamer who has never played an old DOS FPS game. The horizontal mouse-look worked fine for me, I did not even have to reverse the axis. I was annoyed initially with the lack of vertical mouse-look, but I quickly forgot about this because the game does not ask the player to look up or down very often. When there are enemies above or below you, the auto-targeting usually is able to hit them.
The controls are smooth and responsive as well. I dislike almost all platforming in FPS games because in most cases the controls are not good enough to be able to manage the subtle movements required. These problems are minimized in this game by having relatively few jumping puzzles and by having large target platforms to land on and jump from. I still didn't like these sequences, but I didn't hate them like I do in some other games.
The sounds are fine but the music is great. It may sound strange that I am recommending MIDI renditions of John William's Star Wars scores, but the music producer for the game did a great job at the conversion and it works well. The graphics are...not good, but that is what I would expect from a 2D FPS game from 1995 that runs at 320x240 resolution. I will say that is is particularly bad on a 1920x1200 resolution monitor, but it is still manageable. Just look for floating, moving blobs and pixels in the distance and assume that they are enemies and you should be fine.
The graphics are the main reason why I can recommend the DarkXL engine linked to on my first post for the game. It adjusts the graphics to correctly handle widescreen resolutions and utilizes full mouse-look.
The graphics are the main reason why I can recommend the DarkXL engine linked to on my first post for the game. It adjusts the graphics to correctly handle widescreen resolutions and utilizes full mouse-look.
I honestly don't have a lot of bad things to say about this game. It's great fun and I recommend it. I'm trying out a new rating system today. Instead of scoring games from 1 to 5, I'm going to try doing a "Recommend" or "Do not recommend" for new players and nostalgia players. The only caveat I would add to my scores of "Recommend" is new players may want to use the DarkXL engine to make the graphics and movement a little more palatable.
So that's it for Dark Forces! I liked playing it and I hope you liked reading about me playing it. Maybe I'll got back and finish it one day. But for now I'm going to move on to the next game for this site.
No comments:
Post a Comment